Games industry hunts for new hit at Gamescom 2025
COLOGNE

The global games industry gathers for the vast Gamescom trade fair in Cologne this week, with hopes that upcoming heavy-hitters like "GTA VI" can help the industry escape its doldrums.
Today’s opening night event will show off major releases slated for the months ahead, with the starring role going to "Black Ops 7," the new instalment in the sprawling "Call of Duty" saga.
Trade visitors will have tomorrow to peruse the stands and make connections, before tens of thousands of enthusiastic gamers are unleashed on the vast salon from Aug. 21 to 24.
Last year's Gamescom drew almost 335,000 people to the Cologne exhibition center, where studios lay on vast stands with consoles or PCs offering hands-on play with the latest releases.
Nintendo is back in 2025 after staying away last year, surfing on record launch sales for its Switch 2 console. Microsoft's Xbox division will show off new portable hardware expected later this year. Sony has opted out.
The mood is mixed for the roughly 1,500 exhibitors attending, as major publishers have recently steered back into profitability but job cuts seen over the past two years continue.
"The industry is consolidating quite a bit" after the bumper years when COVID-19 lockdowns created a captive audience, said Rhys Elliott of specialist games data firm Alinea Analytics.
Around 30,000 workers have lost their jobs since early 2023, more than 4,000 of them so far this year.
Revenue in the global games market should hold steady at just under $190 billion this year. The number of players and hours spent are stable while an ever-expanding number of titles jostle for attention.
With leviathans like "Roblox" or "Fortnite" swallowing the attention of hundreds of millions of monthly users, "everyone's fighting for a smaller share of that pie," said Circana expert Mat Piscatella.
The need to find new audiences has pushed Xbox to switch strategy, increasingly offering its titles on competing consoles. "They've had really great success on the PlayStation platform. Sony is making a bunch of money on that too," Piscatella said. "It's a little bit of a win-win all the way around."
Some PlayStation games are making the trip in the opposite direction, with "Helldivers 2" the first to be made available on Xbox as well as PC.
Shoring up sales is vital as the cost of developing high-spec "AAA" games has mounted into the hundreds of millions of dollars, exposing studios to massive risk.
But several breakout hits have shown that lower-budget games can still win over players with gameplay, story and art style, such as four-million-selling French turn-based battler "Clair Obscur: Expedition 33".
"There's a realisation you don't need to spend masses of money to deliver a high-quality game that can appeal broadly and so everyone is rushing towards that model," said Christopher Dring, founder of industry website The Game Business.
But "for every 'Clair Obscur' success story, there are 10 games that fail to find an audience at all," Piscatella pointed out.
"It's hyper-competitive for those products outside of that big sphere" and smaller developers must fight hard for the funding they need.
Analysts predict Rockstar Games' vast "Grand Theft Auto VI" could notch up the biggest launch for any entertainment product in history.